Archive for the ‘Business’ Category

Goals for 2011

Monday, January 3rd, 2011

I thought I’d share some of the things I’m aiming to achieve in 2011. I’ve tried to make them SMART goals, which means I’ll have no excuse not to look back this time next year and assess how far I’ve come. Goal setting can be very powerful when done right — I’m intentional about wanting to grow my business, so it’s a vital activity to make sure things are progressing and I’m not stagnating.

Release four unique games

This will be a big step up from the two in 2010. I want to make sure I’m outputting games at a reasonable rate, but not so crazily fast that the quality will suffer. I feel four is a good number for this, as it’s certainly stretching, but still achievable. I also want to do some fairly big updates to Brainz and Flying Cats Game.

Games to account for a minimum of one third of total income

Currently freelancing makes up about 95% of my income. One of my more short term goals for Rizer is to work on my own projects full time and ditch freelancing, but that can’t happen until I grow the games side of the business significantly. Getting more games out will help I’m sure, but I also need to improve my marketing skills and think differently to make this happen.

Submit a game to IGF

I can’t see any reason why this wouldn’t be a great idea. It’ll bring added coverage to future projects and also I think it will help the games themselves to keep this in mind. I want to build a business not by jumping on band waggons and producing crap, but by producing games of true creativity and quality, and I think keeping IGF submission as a consideration will help me to keep on this track.

Attend two developer conferences

I want to do this primarily to get out and meet new people. So much in life and business comes from the people you’re connected to, so I want to increase and strengthen these connections. Things seem a little bit limited in the UK, so the chances are these might both be World of Love – I’m already booked in for the one in January, so that’s a good start!

Spend money

The guys at Retro Dreamer did a great post about this a while ago, so I’m planning to make it happen this year. My laptop is nearly three years old and showing signs of age, so I think a new one would be a good thing to plan for. Also, planning an iPad 2 and iPhone 5, and a few enhancements to make make my office set up more ergonomic.

Consume more

I’m not talking about food – I think I do enough of that already! But I’ve realised that there are a lot of films I want to see, a lot of books I want to read, and a lot of games I want to play, but I don’t make time for that sort of stuff because I’d rather be working. The truth is that I’m limiting my creative input, and so limiting my creative output. So (being specific and measurable), I want to watch one film per week, play a game every week and read one book every month.

Looking forward to a great year ahead!

Indie Culture: Stuff That Sticks

Saturday, January 16th, 2010

In 2008, both the launch of the iPhone SDK and the rise of Twitter seemed to birth something special – a community of indie developers, particularly amongst the game developers. I’m not sure where it came from, but it’s an ever expanding group of people, many of whom have never met or only meet at conferences; yet they interact, help each other out, even share about their lives with each other. There are no cliques in this culture – anyone is welcome, even if you don’t yet have a published app like me. I love being a part of this truly global group of people – they’re always encouraging, always helpful, and always friendly.

I remember one incident that will always stick out for me. Before I’d left my job, and before I’d even graduated from uni I was working on my dissertation project, and I was seriously stuck. In my last ditch attempt to try and conquer this hideous bug, I tweeted it. And to my surprise I got a reply – Jason Citron, founder of OpenFeint replied giving me his IM details, then looked through some APIs, made some suggestions and together we fixed it. I really believe this could have easily made the difference in my final Uni grade – in the end I scraped a First! But what really amazes me was that, even though Jason is a busy guy, even though it was 3am where he was, and even though we’ve never met, he still wasn’t too busy to help.

So what’s my point? That we should all use OpenFeint? Well, not exactly (although I don’t see why you wouldn’t!). I just wanted to inspire a story that prompted more of the same. The culture you find amongst the indie developers is already brilliant, but why not make it even better? Lets be people who look for opportunities to help each other out, who are prepared to say, “I’m not busy – what do you need?”.

Progress Report: Game progress for me this week has been largely overshadowed by a freelance iPhone app project that I’m working on. I’m looking forward to having something live on the App Store soon, even if it’s not mine. Hopefully they’ll be more to report next week!